Art Update




Here is my early art build for my game. Here we have the foyer, hallway, storage room, and upstairs landing. Based on feedback I received, I will have a small number of rooms that interconnect to make sure I'm putting the most details in the different areas of the map. I am still passionate and eager about the direction I am taking for JIBUN. I did take a slight shift in engines, though, before I was using RPG Maker XP, but I have switched to MZ due to the modernity of the engine, and more features are available to me. I think the use of the reds and purples really gives it a supernatural and gothic vibe overall. I haven't run into many issues yet involving art, but I do expect some when I actually start implementing the more advanced code as I come closer to the final build of the game.
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JIBUN 自分
A 2d horror survival about facing the one who knows you best....yourself
More posts
- Final Dev Log9 days ago
- Beta Build Log Entry9 days ago
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